The Mac’s Gaming Moment Still Isn’t Here

Quinn Nelson recently did a solid job of breaking down the launch of Assassin’s Creed Shadows on the Mac. If you’re not tracking these things, that’s a big deal: it’s a flagship AAA game that released on the Mac the same day as on other platforms. That kind of same-day launch is rare for the Mac.

So I bought the game. Not because I’m a hardcore Assassin’s Creed fan (though who doesn’t want to sneak around feudal Japan?), but because I was curious. How would it perform on my M2 Max Mac Studio?

The answer: not great.

Actually, worse than not great. The frame rate was inconsistent, often dipping well below 30 frames-per-second when the environment got the least bit complex. There were moments where the game froze entirely. I went through every resolution and graphics setting, from high to medium to low. I even dropped it all the way down to 720p with the lowest possible settings, and it was still unplayable. Perhaps this is because I use a Pro Display XDR? The above screenshot is what my screen looked like often while trying it out.

This is the first time I’ve ever requested a refund on a Mac app.

I want to root for Apple’s gaming ambitions. The company has been talking more about bringing serious titles to the Mac, and Assassin’s Creed Shadows looked like a step in the right direction. But if Apple wants to make a credible push into AAA gaming, they’ve still got a lot of work to do, both on the software optimization side and with developer support.

CrossOver 25 for Painless Mac Gaming

Many Mac gamers are fans of CrossOver, a Mac application that enables you to run native Windows software on macOS. When compatible, it’s an easy way to play PC games on your Mac. I once used it to play a PC-only Star Wars online role-playing game (RPG) on my Mac. I stopped not because CrossOver failed, but because I realized I can’t be trusted with an online RPG.

The latest version, CrossOver 25, introduces several enhancements, including the ability to play popular PC games like Red Dead Redemption 2. It’s built on Wine 10.0, incorporating over 5,000 improvements that benefit many applications. Notably, CrossOver doesn’t require a Windows license, making it a straightforward solution for running Windows apps on your Mac.

If you’re using a Mac and are missing your PC games, CrossOver 25 might be the answer you’re looking for.

CrossOver can also run PC productivity apps, too. I have a friend that uses it to run an ancient Windows version of Quicken. (Long story…)

The Apple Game Porting Toolkit

With the focus on Vision Pro at WWDC, the Apple Game Porting Toolkit is also an interesting new technology from Apple. It allows game developers to quickly get their games developed for other platforms (primarily Microsoft Windows) ported to the Mac. Game enthusiasts are playing with the new tools (that’s already been updated once since WWDC). Andrew Tsai has been publishing examples of this on YouTube with actual game footage and it is impressive.

The bigger question is whether or not Apple shortcutting the translation process will be enough to convince game developers to port their games to the Mac. To me, this comes down to Apple silicon. The M1 MacBook Air has to be the baseline, and if a developer can get good enough performance on that platform, I think several will make the attempt. There are a lot of M1 Macs going off to college and in teenagers’ rooms. This could be a bigger deal for Mac gaming than people think.